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Servo and ESC test bench: panel, IOmcu and shared C
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ui_tile_look_t Struct Reference

Where a tile places its parts and in which faces: one look per grid, the menu's and SETUP's. Offsets are in pixels from the tile's top edge. More...

#include <ui_widgets.h>

Data Fields

int16_t icon_dy
int16_t icon
int16_t name_dy
int16_t line_dy
int16_t line_pitch
const gfx_font_t * name_f
const gfx_font_t * line_f

Detailed Description

Where a tile places its parts and in which faces: one look per grid, the menu's and SETUP's. Offsets are in pixels from the tile's top edge.

Field Documentation

◆ icon

int16_t ui_tile_look_t::icon

the icon box's side

◆ icon_dy

int16_t ui_tile_look_t::icon_dy

the icon box's top

◆ line_dy

int16_t ui_tile_look_t::line_dy

the line's top

◆ line_f

const gfx_font_t* ui_tile_look_t::line_f

the line's face

◆ line_pitch

int16_t ui_tile_look_t::line_pitch

a broken line's second row below the first; 0: no second row

◆ name_dy

int16_t ui_tile_look_t::name_dy

the name's top

◆ name_f

const gfx_font_t* ui_tile_look_t::name_f

the name's face


The documentation for this struct was generated from the following file: